Valkyrie A. Savage


I invent, craft, and study delightful experiences.

My background includes a PhD in Computer Science (Human-Computer Interaction) from UC Berkeley, work at CERN, an internship at Google, teaching programming and electronics to learners of all ages, and creating real-world educational game experiences for a company I co-founded.

With a proven track record in research, visual design, physical design and fabrication, teaching, game design, electronics, product management, and coding, I enjoy projects which let me interlink multiple areas of practice.

I am open to work in near-future technical research, education, games, digital design/fabrication, and UX.
Current Work: CEO, Co-founder, and Designer at Savage Internet
Education: PhD, Human Computer Interaction, UC Berkeley


Digital Physical Visual Gameful Educational Mobile Web


My thesis research, supervised by Björn Hartmann, focused on digital fabrication and how we can leverage its potential to make prototyping input devices a faster and easier process: this culminated in my dissertation, entitled “Fabbed to Sense: Integrated Design of Geometry and Sensing for Interactive Objects.” A video of my thesis presentation is also available online.

In the course of doing my own research, I supervised research projects for Masters students and undergraduates. I also taught UC Berkeley’s Introduction to User Interface Design course in Summer 2015 and redesigned the curriculum to incorporate a new technology, replace roughly half the lectures with a studio component, and fit with the summer session.


Have a project idea? Just want to talk? Get in touch!
physical coordinates:
Toronto, ON